LevelsLevel 1

Averroes College · 2026–27

Level 1

Grades 4, 5 and 6

A

Unit A · Sessions 1 to 4

Using a computer

Four sessions on the machine everything else runs on. What its parts do, where your work actually goes, how to move around quickly, and how to stay safe.

B

Unit B · Sessions 5 to 12

Telling a computer what to do

Eight sessions on instructions. You will find out why computers are so fast and so stupid at the same time — and by the end you will be able to make a game somebody else wants to play, which is exactly what you do next.

P1

Project 1 · Sessions 13 to 16

A game of your own

Four sessions. You have spent two months learning to tell a computer what to do. Now you choose something to make, make it, and put it in front of somebody who has never played it. No wires, no electronics — just you and the blocks.

C

Unit C · Sessions 17 to 24

Circuits and sensing

Eight sessions with real wires. Light, sound, a button, a light sensor, a distance sensor and a motor — and then all of them together, deciding for themselves.

D

Unit D · Sessions 25 to 27

AI and chatbots

Three sessions on the thing everybody is talking about. What a chatbot actually is, how to get useful answers out of one, and the ways it gets things wrong — which it does, confidently, every day.

E

Unit E · Sessions 28 to 30

Designing a real thing

Three sessions. You draw something on a screen, a machine makes it out of plastic, and then you measure whether it came out the size you asked for. It will not, quite, and that is the interesting part.

P2

Project 2 · Sessions 31 to 34

The one you choose yourself

Four sessions, and this time nothing is chosen for you. In December you made something on a screen. This one senses the real world and does something in it, and at the end people come and use it.

Reference pagesHow the book works, the rules, the pin card