Averroes College · 2026–27
Grades 4, 5 and 6
Nothing matches that.
Unit A · Sessions 1 to 4
Four sessions on the machine everything else runs on. What its parts do, where your work actually goes, how to move around quickly, and how to stay safe.
Unit B · Sessions 5 to 12
Eight sessions on instructions. You will find out why computers are so fast and so stupid at the same time — and by the end you will be able to make a game somebody else wants to play, which is exactly what you do next.
Project 1 · Sessions 13 to 16
Four sessions. You have spent two months learning to tell a computer what to do. Now you choose something to make, make it, and put it in front of somebody who has never played it. No wires, no electronics — just you and the blocks.
Unit C · Sessions 17 to 24
Eight sessions with real wires. Light, sound, a button, a light sensor, a distance sensor and a motor — and then all of them together, deciding for themselves.
Unit D · Sessions 25 to 27
Three sessions on the thing everybody is talking about. What a chatbot actually is, how to get useful answers out of one, and the ways it gets things wrong — which it does, confidently, every day.
Unit E · Sessions 28 to 30
Three sessions. You draw something on a screen, a machine makes it out of plastic, and then you measure whether it came out the size you asked for. It will not, quite, and that is the interesting part.
Project 2 · Sessions 31 to 34
Four sessions, and this time nothing is chosen for you. In December you made something on a screen. This one senses the real world and does something in it, and at the end people come and use it.